WebAug 24, 2024 · It feel like that funny tv game were people fight with rubber sticks, attacks seems weak and with no real weight yet a glitchy compenetration ( which still happen way too often) will mutilate npc with ease, using two hand is weird and weapon movement and hands positions are not correct compared to where mine are IRL, also how after all this ... Web19 hours ago · Nicholas Cage plays Dracula in ‘Renfield,’ but he’s just the latest in a long line of actors to portray the iconic vampire. These are the best and worst Draculas, including Bela Lugosi ...
two handed swords :: Blade & Sorcery General Discussions
WebBlade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic … WebI recently got blade and sorcery for my quest 2, and I feel like it’s very fiddly and clumsy. I can’t really fight because the enemies are clunky and I can’t really land a hit, and I’m a flailing mess. how to evolve graveler pokemon radical red
Optimal physics settings :: Blade & Sorcery General Discussions
WebNov 19, 2024 · I also use rigid for the wrist setting. Physics is set to high. I may tweak things just a bit more on the rotational spring/damp, but so far this feels pretty good to me. I think before I reset the save I was using 1.50 on the dampening, and … WebBlade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system. Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics ... WebThe heavier the weapon, the slower your swing must be to compensate for its weight. Short swords and daggers you can basically swing as hard as you like, but anything larger and you'll need to make a slower, wider arc to get the most out of the weapon. led zeppelin hof induction